ABSTRACT

As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.

chapter 1|10 pages

Introduction

chapter 2|36 pages

The Emergence of the Dominant Strategy

chapter 3|16 pages

The Holy Trinity Camp Group

chapter 4|16 pages

A Textual Reality

chapter 5|15 pages

The Membership Career

chapter 6|25 pages

Playing at Empire

chapter 7|22 pages

Whither Open Space?

chapter 8|17 pages

Conclusion