ABSTRACT

Ask a developed world human to stop consuming and you might as well

ask a vampire not to suck blood. Although the urge can be temporarily

suppressed to varying degrees of success, over-compensatory surges

inevitably follow, providing an aftermath of even greater intensity;

consumption is not just a way of life, it is life. It provides an invaluable

vehicle for processing and interacting with an evolving world, facilitating

both learning and social interaction through the continual intake of new,

fresh experiences. As natural as drawing breath, the urge to consume

is merely symptomatic of a stimulus-hungry species dwelling in a

homogenized and over-streamlined world where the prevailing mode of

existence comes with the majority of problems already solved. This reduces

the once life-threatening natural world down to a whimsical pastime now

experienced in 30-minute bytes through televised portals such as The

Discovery Channel, Wildlife on One and Animal Planet.