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Book

Advanced Game Development with Programmable Graphics Hardware

Book

Advanced Game Development with Programmable Graphics Hardware

DOI link for Advanced Game Development with Programmable Graphics Hardware

Advanced Game Development with Programmable Graphics Hardware book

Advanced Game Development with Programmable Graphics Hardware

DOI link for Advanced Game Development with Programmable Graphics Hardware

Advanced Game Development with Programmable Graphics Hardware book

ByAlan Watt, Fabio Policarpo
Edition 1st Edition
First Published 2005
eBook Published 3 October 1994
Pub. Location New York
Imprint A K Peters/CRC Press
DOI https://doi.org/10.1201/9781439865644
Pages 374
eBook ISBN 9780429062636
Subjects Arts, Mathematics & Statistics
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Watt, A., & Policarpo, F. (2005). Advanced Game Development with Programmable Graphics Hardware (1st ed.). A K Peters/CRC Press. https://doi.org/10.1201/9781439865644

ABSTRACT

Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen

TABLE OF CONTENTS

chapter 1|28 pages

Introduction and Cg Programming Overview

chapter 2|28 pages

Light/Object Shaders

chapter 3|32 pages

Texture Mapping

chapter 4|30 pages

Rendering Shadows

chapter 5|54 pages

Advanced Mapping Techniques and Ray Tracing on the GPU

chapter 6|16 pages

Common Games Effects

chapter 7|32 pages

Recorded Animation:Interpolation and Management

chapter 8|34 pages

Real-Time Animation

chapter 9|42 pages

Character Animation—Using MoCap and Skinning

chapter 10|20 pages

Facial Animation

chapter 11|44 pages

Managing Game Development

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