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Book

The Aesthetics of Videogames

Book

The Aesthetics of Videogames

DOI link for The Aesthetics of Videogames

The Aesthetics of Videogames book

The Aesthetics of Videogames

DOI link for The Aesthetics of Videogames

The Aesthetics of Videogames book

Edited ByJon Robson, Grant Tavinor
Edition 1st Edition
First Published 2018
eBook Published 30 March 2018
Pub. Location New York
Imprint Routledge
DOI https://doi.org/10.4324/9781315210377
Pages 244
eBook ISBN 9781315210377
Subjects Humanities
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Robson, J., & Tavinor, G. (Eds.). (2018). The Aesthetics of Videogames (1st ed.). Routledge. https://doi.org/10.4324/9781315210377

ABSTRACT

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

TABLE OF CONTENTS

chapter 1|8 pages

Introduction

ByJon Robson, Grant Tavinor

chapter 2|15 pages

Ontology and Transmedial Games

ByChristopher Bartel

chapter 3|18 pages

Videogames as Neither Video nor Games

A Negative Ontology
ByBrock Rough

chapter 4|18 pages

Videogame Ontology, Constitutive Rules, and Algorithms

ByShelby Moser

chapter 5|18 pages

Appreciating Videogames

ByZach Jurgensen

chapter 6|17 pages

The Beautiful Gamer?

On the Aesthetics of Videogame Performances
ByJon Robson

chapter 7|17 pages

Videogames and Creativity

ByAaron Meskin

chapter 8|16 pages

Interactivity, Fictionality, and Incompleteness

ByNathan Wildman, Richard Woodward

chapter 9|18 pages

Why Gamers Are Not Narrators

ByAndrew Kania

chapter 10|15 pages

Videogames and Virtual Media

ByGrant Tavinor

chapter 11|20 pages

Videogames and Gendered Invisibility

ByStephanie Patridge

chapter 12|17 pages

Games and the Moral Transformation of Violence

ByC. Thi Nguyen

chapter 13|14 pages

Videogames and the “Theater of Love”

ByMark Silcox

chapter 14|16 pages

Pornographic Videogames

A Feminist Examination
ByMari Mikkola
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