Breadcrumbs Section. Click here to navigate to respective pages.
Book

Book
AI for Games
DOI link for AI for Games
AI for Games book
AI for Games
DOI link for AI for Games
AI for Games book
ByIan Millington
Edition 3rd Edition
First Published 2019
eBook Published 28 March 2019
Pub. Location Boca Raton
Imprint CRC Press
Pages 1030
eBook ISBN 9781351053303
Subjects Arts
Share
Get Citation
Millington, I. (2019). AI for Games, Third Edition (3rd ed.). CRC Press. https://doi.org/10.1201/9781351053303
ABSTRACT
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.
Key Features
TABLE OF CONTENTS
part Part I|1 pages
AI and Games
part Part II|1 pages
Techniques
part Part III|1 pages
Supporting Technologies
part Part IV|1 pages
Designing Game AI