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Book

Animation in the Home Digital Studio

Book

Animation in the Home Digital Studio

DOI link for Animation in the Home Digital Studio

Animation in the Home Digital Studio book

Creation to Distribution

Animation in the Home Digital Studio

DOI link for Animation in the Home Digital Studio

Animation in the Home Digital Studio book

Creation to Distribution
BySteven Subotnick
Edition 1st Edition
First Published 2002
eBook Published 20 December 2002
Pub. Location New York
Imprint Routledge
DOI https://doi.org/10.4324/9780080499130
Pages 240
eBook ISBN 9780080499130
Subjects Arts
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Subotnick, S. (2002). Animation in the Home Digital Studio: Creation to Distribution (1st ed.). Routledge. https://doi.org/10.4324/9780080499130

ABSTRACT

So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable.

With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more.

Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.

TABLE OF CONTENTS

chapter 1|12 pages

a personal approach

chapter 2|20 pages

a selection of animators

chapter 3|20 pages

the digital studio

chapter 4|14 pages

money and time

chapter 5|14 pages

developing ideas

chapter 6|28 pages

working methods

chapter 7|42 pages

technical examples

chapter 8|24 pages

showing your work

chapter 9|28 pages

resources

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