ABSTRACT

Simulation is roughly defined as an interactive model of equipment, conditions, processes, and/or environments. It has been used from the beginning to conduct military training and assess operational readiness. One of the most common findings in training research is that practice with feedback works – numerous empirical studies have shown that individuals, crews, teams, and units learn from it. Engagement simulation focuses on training of collectives. Defense planners usually distinguish among three forms of engagement simulation training: Live, Virtual, and Constructive. Virtual simulation is conducted with manned simulators and computer-generated forces that engage each other on electronically generated terrain and environments. The realism provided by simulation is an inevitable and perennial issue in simulation-based training. Requirements for realism may devolve to arguments between high fidelity and low fidelity. The hallmark of decision-making is not simply a matter of selecting the most effective approach, but also determining what must be given up to get it – its cost.