ABSTRACT

Games comprise the sum of their parts—level design, sound design, writing, graphics, mechanics, and so much more—to create an experience that resonates with their players. Inspired by participating in the Feminist War game jam, this chapter will serve as a personal and academic reflection on how feminist wars are experienced in personal histories and within a playthrough of Life Is Strange. This chapter frames these in-game experiences using Taylor, Kampe, and Bell’s (2015) work on recurrent attractors, and aligns with their research on lived and simulated attractors. This chapter aims to understand how feminist wars are fought. And how playing games is an active operation of self-reconnaissance—an experience where we can begin to reconcile our personal battle scars embodied in our female identity.