ABSTRACT

Representation is a key facet of the conversation around diversity and games. We use survey data around the importance of diversity in games as the foundation for this discussion, delving into the statistical data for how different social groups are represented in games. We talk about how these representations vary between AAA and indie games, and why these differences may occur, as well as highlighting some key representations as examples authentic and stereotypical depictions. This chapter has advice for creators on how to better represent diversity in games, and highlights the differences between AAA and indie facets of the industry and how the varied resources within these categories can impact representation. We also outline accessible game engines and tools that can be used to tell diverse stories more easily, discuss the benefits of accessible distribution methods, and explore the world of game jams.