ABSTRACT

It will have become clear that training and training programme requirements have direct and far-reaching consequences for the functional specification of simulator requirements. For example, opting for a training strategy such as discovery learning necessitates a larger gaming area and perhaps also higher database resolution and a more sophisticated simulation model. Clearly, too, the creation of convincing illusions requires knowledge of the capabilities and limitations of the human perceptual system and of simulation technology. On the other hand, applying simulation technology and working around its limitations require knowledge of cues and their interactions. The latter knowledge is also a prerequisite in designing training scenarios, controlling scenario execution, tracking trainee performance, and optimising scenario tuning. Monitoring and controlling scenario execution and trainee performance may prevent trainees from wandering outside the intended training scenario envelope. Such a more highly directive approach may result in considerable savings in terms of simulator requirements. Scenario tuning allows simulator settings to be optimised for particular training activities. This may greatly enhance the effectiveness and efficiency of simulator training.