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Composing Music for Games
DOI link for Composing Music for Games
Composing Music for Games book
Composing Music for Games
DOI link for Composing Music for Games
Composing Music for Games book
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ABSTRACT
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
TABLE OF CONTENTS
part |2 pages
PERSPECTIVE
chapter 0|12 pages
THE LANGUAGE OF MUSIC SCORING
part |2 pages
PRINCIPLES
chapter 1|26 pages
TIMELESS PRINCIPLES OF MUSIC SCORING
chapter 2|14 pages
DISTINGUISHING PRINCIPLES OF VIDEO GAME SCORING,
chapter 3|22 pages
APPLIED PRINCIPLES IN MUSIC DESIGN,
part |2 pages
TECHNIQUES
chapter 4|26 pages
BASIC MUSIC SCORING TECHNIQUES FOR GAMES
chapter 5|20 pages
ADVANCED MUSIC SCORING TECHNIQUES FOR GAMES,
part |2 pages
PROCESSES
chapter 6|24 pages
THE PROCESS OF MUSIC COMPOSITION
chapter 7|26 pages
THE PROCESS OF MUSIC PRODUCTION,
chapter 8|24 pages
THE PROCESS OF MUSIC IMPLEMENTATION,
part |2 pages
BUSINESS
chapter 9|20 pages
TUNING UP FOR BUSINESS
chapter 10|20 pages
HUNTING AND GATHERING,
chapter 11|28 pages
MONEY MATTERS,
chapter 12|22 pages
LIFESTYLE MANAGEMENT,
part |2 pages
EVOLUTION