chapter  9
19 Pages

“Warm and Stuff y”: The Ecological Impact of Electronic Games

ByRICHARD MAXWELL, TOBY MILLER

This chapter focuses on the materiality of games as objects and processes of physical, biological and environmental history. We reconsider games in the light of their ecological context, rewiring the historiography of innovation to indicate how they have deepened the world’s environmental burden in the same way as middle-aged and elderly media have. Our analysis side-steps the norms and orthodoxies of Game Studies to examine the contribution of games to environmental despoliation. We consider philosophical and activist possibilities for a renewed Game Studies, via the prism of green citizenship.