chapter  13
11 Pages

Evaluating Immersive Virtual Environments for Learning


Immersive virtual learning environments, virtual or synthetic worlds such as Second Life and Opensim , and immersive virtual game environments such as World of Warcraft have, over the last decade or so, emerged as authentic digital tools for those engaged in the practice of teaching, learning and research. Now that the hyperbole that inevitably surrounds early adoption of any new technology has subsided use in education is tentatively venturing on to the ‘plateau of productivity’.