Above real time decision making in Australian football
School of Sport and Exercise Science, Victoria University, Melbourne, Australia 1. INTRODUCTION Video-based decision training in sport has been shown to improve decision accuracy in as little as six 30 minute sessions (Starkes and Lindley, 1994). One issue in the design of a video-based decision making task, is making it ‘game-like’. This has led to skill acquisition research suggesting that video-based tasks do not elicit real world behaviors (Araujo et al., 2006). One possibility for enhancing the ‘game-like’ aspects of video-based simulations involves manipulating the speed at which videos are played, to create above real time (ART) simulations. ART places the subject in an environment that functions faster than normal time and is widely used in military and aviation training (Vidulich et al., 1983). Anecdotal evidence from aviation pilot training suggests that pilots felt that simulations played in ART were more real life than those simulations played in real time (Vidulich et al., 1983).