chapter  12
15 Pages

Contexts and Concepts: Craft y Ways to Consider Challenging Topics


Introduction Th e games described in this chapter both had their beginnings in research projects: one exploring students’ perceptions of their higher education experiences ( Staying the Course ), and the other investigating staff experiences of curriculum development ( Supporting Responsive Curricula ). Neither project was initially tasked with developing a game, but both research teams wanted to ensure that the data gathered during the projects could be utilised to facilitate future developments and share good practice identifi ed as a result of the research.