Dicing with Curricula: Th e Creation of a Board Game to Speed up the Course Creation Process
Setting the Context In this chapter I will describe the creation of a simple board game. Behind the dice and cards, however, is a complex set of ideas combined with a long history of contextual education theory. Th eir distillation into a simple, portable game is a process that I believe can be transferred to any education or training setting with eff ective results. While this chapter focuses on an instructional/course design setting, the principles and advice can be applied to the reader’s own context readily, as I will describe in the concluding sections.