Technology, Art Therapy, and Psychodynamic Theory: Computer Animation With an Adolescent in Foster Care
Some art therapists object to engaging youth by means of computer technology. Gerity, Henley, Kramer, and Williams (as cited in Kramer, 2000) caution art therapists to refrain from making use of seductive technology, such as video games and computers, which they believe robs children of genuine creative experiences. They argue that art therapists should not engage clients with the enticing qualities of technology, suggesting that tactile experiences with traditional media are needed to counterbalance the unreal, easy, and stagnating aspects of digital media. These authors believe that computer-generated art making does not engage clients in true creative process because technology lacks the resistive qualities that give art making an important physical dimension.