ABSTRACT

In a landmark document published in the early 1990s, the Aspen Institute Report of the National Leadership Conference on Media Literacy (NLCML) stressed that the “fundamental objective of media literacy is critical autonomy in relationship to all media” (Aufderheide, 1993, p. x; emphasis added). Since that time, the communication landscape has changed dramatically, but the media literacy curriculum has not kept up with the changing media habits of contemporary youth. This is particularly true when it comes to video games.