Gaming Literacy: Game Design as a Model for Literacy in the Twenty-First Century
Introduction: Literacy and Games from the Inside-out Gaming literacy is an approach to literacy based on game design. My argument is that there is an emerging set of skills and competencies, a set of new ideas and practices that are going to be increasingly a part of what it means to be literate in the coming century. This essay’s proposal is that game design is a paradigm for understanding what these literacy needs are and how they might be addressed. I look at three main concepts-systems, play, and design-as key components of this new literacy.