Philosophical Game Design
The challenge of future video games is to design games that go beyond mere entertainment. Not that there is anything wrong with entertainment as such, but video games have more to oﬀer than just entertainment. Video games are able to present worlds and ideas to us in a new way. We should live up to this challenge. Philosophical games, such as SimCity (Maxis Software, 1989), Black & White (2001), and BioShock (2K Games, 2007) attempt to confront us with ideas and how they work in consequential systems.