ABSTRACT

Incorporating a variety of contexts – face-to-face, self-directed, blended and distance learning modes – this book examines different perspectives on effectively designing and delivering learning activities to ensure that future development is pedagogically sound, learner focused and accessible. It considers key topics including:

  • specific activities for achieving learning outcomes
  • classifies and clarifies technologies’ uses for learning and role in educational design
  • current systems and future developments
  • learners’ competencies and approaches
  • designing for mobile technologies
  • practitioner development
  • sustainability, organisational barriers and learning communities.

Illustrated by case studies from the disciplines and with a helpful appendix of tools and resources for researchers, practitioners and teachers, this book is an essential guide to effective design and implementation of sound e-learning activities.

part |2 pages

Part I: Models of learning

part |2 pages

PART II The practice of design

chapter 11|11 pages

The art of design

chapter 15|14 pages

Building communities of designers

chapter 16|12 pages

New horizons in learning design