ABSTRACT

In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model.

In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

part 1|50 pages

Transmedia Storytelling

chapter Chapter 1|8 pages

What is Transmedia?

chapter Chapter 2|7 pages

Once Upon a Time …: What is a Story?

chapter Chapter 3|12 pages

A Bucket of LEGO®s: Fragmentation and Interplay

chapter Chapter 4|14 pages

Into the Rabbit Hole: Depth and Choice

chapter Chapter 5|8 pages

Building Gotham City: The Transmedia Story Experience

part 2|151 pages

Comics: The Creation and Evolution of a Medium

chapter Chapter 6|6 pages

The Elements of Comics Storytelling

chapter Chapter 7|3 pages

The Funnies, 1933–1938

chapter Chapter 9|8 pages

Punching Hitler: The Comics Go to War. 1941–1945

chapter Chapter 10|4 pages

Adaptation in the Golden Age

chapter Chapter 12|9 pages

Into the Silver Age, 1956–1961

chapter Chapter 13|14 pages

Flame On!: The Rise of the Marvel Universe

chapter Chapter 14|3 pages

Adaptation in the Silver Age, 1956–1961

chapter Chapter 15|4 pages

The No-Prize Marching Society: The Comics Fans

chapter Chapter 16|9 pages

“What Do You Have?”: The New Generation Arrives

chapter Chapter 17|8 pages

The Battle of Generations

chapter Chapter 18|7 pages

Marvel Phase Two

chapter Chapter 19|4 pages

Adaptation in the Bronze Age

chapter Chapter 20|7 pages

Original Voices: Comics as Life

chapter Chapter 21|9 pages

The Crisis on Infinite Earths: Continuity Conundrum

chapter Chapter 22|5 pages

1986

chapter Chapter 23|4 pages

Grim ‘n' Gritty Chromium Holograms: The 1990s

chapter Chapter 24|7 pages

Legacy: The Hero's Journey Ends

chapter Chapter 26|11 pages

Today

part 3|51 pages

Comics and Convergence

chapter Chapter 27|4 pages

Convergence

chapter Chapter 28|17 pages

Comics and Film

chapter Chapter 29|10 pages

Comics and Animation

chapter Chapter 30|15 pages

Comics and Video Games

chapter Chapter 31|3 pages

Collaboration