We will use the Win32 version of ThreadX because it permits developers to develop prototypes of their applications in the easy-to-use and prevalent Windows programming environment. We achieve complete ThreadX simulation by using Win32
calls. The ThreadX-specific application code developed in this environment will execute in an identical fashion on the eventual target hardware. Thus, ThreadX simulation allows real software development to start well before the actual target hardware is available. We will use Microsoft Visual C/C++ version 6.0 to compile all the embedded systems in this book.