ABSTRACT

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

chapter 5|14 pages

Simulating Behavior Trees

A Behavior Tree/Planner Hybrid Approach

chapter 13|21 pages

Plumbing the Forbidden Depths

Scripting and AI

chapter 16|10 pages

Production Systems

New Techniques in AAA Games

chapter 17|20 pages

Building a Risk-Free Environment to Enhance Prototyping

Hinted-Execution Behavior Trees

chapter 21|28 pages

Modular AI

chapter 23|18 pages

From Behavior to Animation

A Reactive AI Architecture for Networked First-Person Shooter Games