ABSTRACT

Many games focus on the clash of characters or nations in conflict, which is resolved through battle. Combat can either be central to game play as in RPG, RTS, and wargames, or it can be nonexistent as in sports and many simulation games. If a game features combat, the player directly control characters or units during the fight as in RPGs and wargames or simply direct units towards the battle as in RTS games. In either case, the designer has to decide how combat is resolved and what factors will affect the sides involved during the fighting.