chapter  14
26 Pages

Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think before Doing

Take a moment and visualize Las Vegas at night. What kind of image does this conjure up for you? Flashing lights from all directions, a hotel’s lighting display designed to outdo its neighbor as well as that of the casino signage down the street. At žrst glance, everything is exciting, colorful, and beautiful. Now add a žreworks display to your picture. More color, more excitement. Where do you look žrst? There is so much going on; it is hard to see it all, but you don’t want to miss a thing. Your head turns in all directions. You look there; then, out of the corner of your eye, you see something else. Look over there! Now the žreworks are at their peak, and the noise gets even louder. Any conversation with companions is impossible, yet it is also impossible to focus on any one thing for more than a split second. You are overwhelmed and overloaded. Everything is screaming for your attention. Can you manage to pay attention? For how long? Do you begin to shake your head in despair, and give up? Do you wish you were somewhere else-NOW?