ABSTRACT

Bullet Physics is an open source real-time 3D collision detection and multi-physics library, in particular, for rigid body simulation. Bullet is being used by game developers and movie studios, and is being integrated into 3D modeling and authoring tools such as Maya, Blender, Cinema 4D Houdini, and many others. In the visual effects industry it is common to use large-scale rigid body simulation especially in destruction scenes, such as in Figure 6.1.