ABSTRACT

This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de

part |2 pages

I Philosophy and Methodology

part |2 pages

II Buildable Tools

chapter 9|30 pages

A COLLADA Toolbox

chapter 11|24 pages

In-Game Audio Debugging Tools

chapter 12|24 pages

Pragmatic XML Use in Tools

chapter 13|10 pages

Low Coupling Command System

chapter 14|8 pages

Object-Oriented Data

chapter 15|6 pages

Improving Remote Perforce Usage