ABSTRACT

This chapter presents a game scholar and practitioner's perspective on the potential of game-based heritage approaches, while also seeking to identify significant issues heritage studies might identify with such approaches. Regarding video games and the broader concept of virtual heritage, an additional challenge stems from the fact that while other forms of medialisation try to bring intangible heritage into the 'known devil' of traditional media, virtualisation attempts to take intangible heritage into what remains a very new medium. The invocation of procedurality relates to game scholar Ian Bogost's concept of procedural rhetoric, which proposes that rule-based gameplay is in itself a form of rhetoric that can be used to convey additional information beyond that expressed through words, sounds and images. Video games potentially allow for a holistic virtual re-creation, re-enactment and expression of culture where the tangible aspects of cultural heritage are shown as interrelating with the intangible in a manner similar to that described by D. Munjeri.