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Internet Gaming Disorder Among Indonesian Adolescents: A Cross-Sectional Study

WithHafizh Rizky, Hasmila Sari, Syarifah Rauzatul Jannah, Marthoenis

The continuity and uncontrolled online game use will raise game addiction on the users which will give negative impact on gamers. The online game addiction is called Internet Gaming Disorder (IGD). The IGD phenomenon is prevalent among adolescents. Nevertheless, few reports available in developing country settings. The present study aims to determine the prevalence of Internet Gaming Disorder among adolescent in the city of Banda Aceh, Indonesia. Using cross sectional design, a 9-item Internet Gaming Disorder Scale was distributed to a total of 268 students enrolled in a Senior High School. Approximately 21.6% off adolescents were risky gamers and 11.9% were disordered gamers. Approximately 37.7% played game > 6 hours/day. PUBBG and Mobile Legends were among the most commonly game played by the adolescents. The findings suggest that in a developing country of Indonesia, the prevalence of online game disorder is relatively high and therefore special attention should be given to the adolescents at school age in order to prevent negative consequences of online gaming.