ABSTRACT

The third chapter of the monograph is devoted to techniques used to create virtual acoustic environments with the emphasis placed on assumptions and methods of embodiment of the first-order ambisonic technique. Requirements and challenges the method puts to designers of systems based on that auralization technique are characterized. The structure of an actually constructed auralization setup based on ambisonics is described together with the course of conduct leading to creation of virtual sound scenes. Application of both the technique and the setup is presented on example results from a sound signals perception test carried out with the use of a selection of sound scenes in which the group of surveyed subjects included both fully able-bodied individuals with good vision and visually impaired persons.