ABSTRACT

This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings.

Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as:

  • Creativity and writing in classrooms
  • Making and developing civic engagement
  • Emotional experiences of making
  • Race and gender in makerspace
  • Game-based play and coding in schools

and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States.

Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.

chapter |12 pages

Introduction

Towards a notion of perceptual making

chapter 1|21 pages

‘Unruly rules’

Using defamiliarisation to tinker with punctuation in creative writing workshops

chapter 2|22 pages

Play in the making

Developing a range of literacies through making and game-based activities

chapter 3|18 pages

(Re)mediating the everyday

Examining young children’s remediated personal narratives as maker literacies

chapter 5|23 pages

Arts-based practice

A tactical pedagogy

chapter 6|16 pages

Makerspaces in K–12 schools

Six key tensions

chapter 7|16 pages

Making futures, composing worlds

Examining young children’s making as speculative design

chapter 9|20 pages

For a fugitive game studies

Female life’s break from game culture and black–queer–neurodiverse–postcapitalist revaluations of game study

chapter 11|3 pages

Afterword

Dwelling on making