ABSTRACT

A computer-based simulator is a program that models a realistic situation because it requires active participation by the user in initiating and performing inquiries, decisions, and actions. In addition to providing an opportunity to acquire skills, attain new concepts, and engage in problem solving, a simulation can provide a student with immediate feedback and rapid repeatability without concern for the time and expense involved in using real materials. Computer-based simulations are efficient, effective, highly motivational, serve the need for individualization, and enhance the transfer of learning by teaching complex tasks in a real world setting and should be used to augment classroom instruction. A graphically animated quiz was used to evaluate the content learned in the first part of the first simulator. The quiz sequenced through three progressively difficult sections. An 80% competency rate was required for progress between sections; only then was the student exposed to an animated positive reinforcement.