ABSTRACT

This chapter investigates the potential for developing a more vivid, engaging and ulti-

mately meaningful paradigm for architectural exhibitions, combining the experience of

real architectural space with a curatorial overlay of interpretive information normally

only available within a gallery setting – effectively bringing the viewer, the building and

the interpretation together in a ‘third space’ created by the use of mobile and interac-

tive media technologies. The final part of the chapter presents an ongoing series of

case studies describing an interdisciplinary collaboration between the School of the

Built Environment and the Mixed Reality Lab of the School of Computer Sciences at

the University of Nottingham. In taking an architectural exhibition out onto the street in

the form of a self-guided walk around the real spaces of the city, this approach to

curating architecture in situ adopts the methods of ‘augmented reality’. Using a hand-

held computer (PDA) allows explanatory, interpretive and critical material to be pre-

sented simultaneously with the fully embodied experience of moving around in real

three-dimensional space.