ABSTRACT

This case study focuses on the development of board games within an arts educational context and looks at how methods of generating creative content and reflective practice within the board game mechanics can be adapted to other subject areas. I will discuss three board games: Proposal, a game that encourages players to evidence their creative processes; Student Life, a game aimed at new students from all subject areas as an induction to the university; and Studio Practice, a board game designed to be played by first-year undergraduate art students that reflects aspects of studio culture at university and encourages idea generation and peer group working. These games have been created over a number of years and ideas from the first game informed the subsequent games.