ABSTRACT

The Handbook of Design in Educational Technology provides up-to-date, comprehensive summaries and syntheses of recent research pertinent to the design of information and communication technologies to support learning. Readers can turn to this handbook for expert advice about each stage in the process of designing systems for use in educational settings; from theoretical foundations to the challenges of implementation, the process of evaluating the impact of the design and the manner in which it might be further developed and disseminated.

The volume is organized into the following four sections: Theory, Design, Implementation, and Evaluation.

The more than forty chapters reflect the international and interdisciplinary nature of the educational technology design research field.

part I|64 pages

Foundations

part II|146 pages

Design Methods

chapter |4 pages

Introduction

chapter |12 pages

Orchestrating Classroom CSCL

A Multi-Level Pattern Approach for Design and Enactment

chapter |11 pages

Meta-Design

Empowering all Stakeholders as Co-designers

chapter |12 pages

SNaP!

Re-using, Sharing and Communicating Designs and Design Knowledge Using Scenarios, Narratives and Patterns

chapter |10 pages

Going Native

Autoethnography as a Design Tool

part III|159 pages

Implementation

chapter |4 pages

Introduction

chapter |11 pages

Case-Based Learning for Anesthesiology

Enhancing Dynamic Decision-Making Skills through Cognitive Apprenticeship and Cognitive Flexibility

chapter |15 pages

Scaffolding Learning in a Learning Management System

Learning to Write an Action Research Proposal

chapter |11 pages

Designing for Awareness

Purposeful Interactions in the Next Generation of Distance Education

chapter |14 pages

Designing for Museum Learning

Visitor-Constructed Trails Using Mobile Technologies

chapter |10 pages

Cloud-Based Elearning for Higher Education

Realizing the Potential

part IV|130 pages

Evaluation

chapter |3 pages

Introduction

chapter |11 pages

Measuring What Matters

Technology and the Design of Assessments that Support Learning

chapter |9 pages

Lights, Camera, Learn

When the Set is as Important as the Actors

chapter |10 pages

Bidirectional Artifact Analysis

A Method for Analyzing Digitally Mediated Creative Processes

chapter |9 pages

Mass Collaboration and Learning

chapter |14 pages

Emerging Technologies for Young Children

Evaluating the Learning Benefits of New Forms of Interaction

chapter |9 pages

Insight into Teaching and Learning

The Complex Face of Video Research

chapter |15 pages

Seeing to Understand

Using Visualizations to Understand Learning in Technology-Rich Learning Environments

chapter |10 pages

Self-Regulated Learning Engines

Software Technologies for Researching and Promoting Self-Regulated Learning