ABSTRACT

The intersection of Virtual Reality (VR) and cultural heritage, also coined as Virtual Heritage (VH), is an example of a “cross-fertilization” of disciplines. Virtual heritage involves a number of functions to facilitate the synthesis, conservation, reproduction, representation, digital reprocessing, and display of cultural evidence with the use of advanced VR imaging technologies (Roussou 2002). The representation of landscapes, objects, or sites of the past and the overall process of visualisation of archaeological

data with the use of VR technology forms a sub-domain known as Virtual Archaeology (Barcelo 2000), while extended forms of VR that blend the virtual with the real, such as Mixed Reality (MR) and Augmented Reality (AR), have found ideal application areas in archaeology and heritage. These applications are frequently identified with the reconstruction of ancient sites in the form of 3D models.