ABSTRACT

Television graphics covers a broad range of products and applications that include character generators (CG), clip players, still stores, virtual studios, threedimensional (3D) graphics systems, logo generators, and other similar devices. Each of these categories can be further differentiated into distinctly different subcategories. Today these products are differentiated more by their traditional workflows and interfaces than by their hardware differences. In fact, with the substantial growth in the graphics-rendering capability of commodity personal computer (PC) platforms many of these devices now share similar if not identical hardware architectures. While in the past, “big iron” products used specialized hardware to perform the required signal processing, today’s feature sets are mostly implemented in software.