ABSTRACT

The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces.

This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space.

part One|82 pages

Perspectives in Planning and Urban Design

chapter 1|29 pages

New Ways of Conditioning Space and Place in Dynamic and Transformative Environments

Liaising between the worlds of matter and the virtual

chapter 2|14 pages

Realizing Sensory Urban Environments

Decoding synthetic realities with urban performance simulation

chapter 3|15 pages

Doing the Right Thing

Gamification as a means to tuning human behaviour

chapter 4|22 pages

ICT, Open Data and the Internet of Things

Potential future trajectories in urban planning

part Two|96 pages

Help Planners Plan

chapter 6|24 pages

Between Self-Organization and Planning

Cities and the fractal ordering principle

chapter 7|15 pages

Space Syntax

A method to measure urban space related to social, economic and cognitive factors

chapter 8|19 pages

From Real to Virtual and Back

A multi-method approach for investigating the impact of urban morphology on human spatial experiences

chapter 9|17 pages

Planning Support Models in an Era of Shrinking Population

Recent planning trends and research developments in Japan

part Three|92 pages

Get the Public on Board!

chapter 10|25 pages

Serious Geogames for Civic Engagement in Urban Planning

Discussion based on four game prototypes

chapter 13|15 pages

X the Rods

Enhancing interaction within urban settings using light and sound stimuli

chapter 14|12 pages

Memes and Civic Action

Building and sustaining civic empowerment through the internet