ABSTRACT

This chapter presents a case study into the ways in which performative off-screen body movements relate to the on-screen body images thus forming new hybrid imaginaries while playing sports with the Nintendo Wii. It reconstructs the socio-material dimensions of gaming through analyzing videotaped records and – departing from those results – revisits main themes of educational anthropology and psychology such as the concepts of bodyand imagination. The chapter explores sensuous gaming interfaces, where bodies actively participate in complex processes of technical registration and interact with the almost simultaneously reproduced images of their own movements so that the boundaries between the "human" and the "things" are blurred. It identifies reciprocal gestures of the various actors and actants as a becoming-significant movement in the process of a further allocation of meaning and interpretation. The actor is understood as a social being, part of social groups and communities.