ABSTRACT

Also, do not underestimate the potential of swapping out the middleware during production or when a game is generally ported. The advantage here

is that this will not require any game code changes or redesign of audio setups in your game’s levels. Game programmers also see the advantages as well as they no longer need to worry about audio behavior. Questions such as “Is the sound still playing?,” “Do I need to start or stop this loop now?,” “When do I need to pause, resume, or mute?”—these are all things of the past, as all the game programmers now need to do is just inform the audio designers of game events using audio controls, and to update corresponding parameters accordingly. This is sometimes awkward for them as they are more used to hearing results immediately-but this might no longer be the case.