ABSTRACT

The main aim of this work is to analyze the use of computer games as one of the alternative forms of entertainment in the selected group of users under the circumstances of a dynamic development of devices and mobile applications running on them. The aim of this article is to analyze the situation where computer games are used by people who treat them not only as a form of entertainment but also as a kind of sport. The popularity and specific universal nature of the access to computer games facilitates a fast development of information technologies. A broadly defined concept of mobility also impacts the use of computer games, moving the focus from using PCs to the use of smartphones and tablets.