ABSTRACT

In virtual worlds, the sense of self-motion is constructed by changing the point-of-view and increasing or decreasing the amplitude of sounds in the environment. This illusion in both sight and sound is known as vection and is sufficient to provide a minimal sense of self-motion. Synthetic worlds, both completely constructed virtual worlds and mixed reality worlds, have the potential to overwhelm the user with information. Even the most mundane objects in synthetic worlds can have associated metadata and annotations and occlusion is no reason to suppress this information. The worlds of information processing may become the fabric that unites many contemporary technologies. This chapter outlines the current state of the art and included a vignette to weave all the pieces together into a single experience. It encourages the reader to continue where this chapter leaves off and find new applications for synthetic worlds and new develop hardware and software to facilitate those applications.