ABSTRACT

This chapter discusses Custer's who walks through the pedagogic application of a course to teach layered literacies. It examines a postmortem, a reflection of sorts, which ruminates on the process of making a game. The chapter provides four of the members of a student team that took on a project to gamify a cardiac rehabilitation center's diabetes education program present a postmortem of the development of the game, which was entitled New Me. It describes teaching technical communication in graduate school; class was built on the following premise based on Gee's call for assignments. The chapter presents the class as a simulated game development company. Active development of the project evolved in three iterative stages for which used the software development terms Alpha, Beta, and Release Candidate. The Alpha Stage was a High Concept Document (HCD), which included some amazing sketches, very clear descriptions of the general reward system, and navigation of the game.