ABSTRACT

First, this chapter considers how capturing game performance has, for want of a better phrase, played out through technologies of replay. Second, it reviews historical terms and technologies of replay in sports and sports media, thereby focusing on an ongoing tension between re-viewing and redoing past performance. Third, the chapter tracks the implications of defining game play performance as a sequence of actions associated with interactions of a player or players with a game system. It exploits the potential for gameplay performance capture as the ultimate synthesis of historical takes on redoing and reviewing, as well as the interaction of human and system performance. Finally, it concludes with a proposal for a performance capture tool that could provide a method for saving, playing back and analyzing past gameplay that takes neither the player nor the game system as primary, but instead considers game performance as a production of their interaction.