ABSTRACT

The digital and its relationship to the theatre has recently become the subject of a growing array of literature. This chapter explores the dramatic epistemic shifts that are in process due to the "digital" impact on scenographic practices across a wide range of territories. There are three different types of participatory scenographic agencies at work: machine-like environments that function as performers and in which the viewer remains either relatively passive or active in so far as they are physically moving or moved through the environment; environments in which spectators role-play characters or actions that advance a narrative or sequence of actions in the environment, or physically react off and inside the space with their bodies; and environments in which technologically-driven forms of electronic or computer-augmented interaction enable direct feedback between the spectators and the scenography. The real-time transformation of the environment in which present and future scenographic practice must come face to face with a radically different paradigm of interaction.