This chapter describes the behavior of human subjects from the Middle East (Israel), North America (United States) and Western Europe (Germany) in a computer microworld. This facilitates to overcome the problem of missing data eliminated because a computer monitored all actions taken by the participants, and the microworld's environment and the virtual opponent behaved according to an identical set of principles. The fishing dispute microworld presents subjects with a set of concepts that have been derived from the history and theories of international conflict. The subjects who participated in this experiment were therefore quite familiar with all actions they could choose from or experience during the experiment. The chapter identifies general behavioral trends of all the subjects who participated in this experiment, regardless of their country of residence or other personal characteristics. It then analyzes variations from the models developed which can be attributed to the subject's place of residence.