Are poker and Assassin’s Creed examples of the same phenomenon? Th e playing situation could hardly be more diﬀ erent. Poker is inherently multiplayer and is governed by abstract rules not justiﬁ ed by any ﬁ ctive world-a full house beats two pairs, aces are higher than jacks. Meanwhile, Assassin’s Creed is a single-player stealth-based ﬁ ghting game which takes place in colorful historical settings, the rules of which mimic those of the physical world (see Figure . ). Th ese two games are so diﬀ erent that it might be hard to see how they both belong to the same category.