ABSTRACT

This introduction presents an overview of the key concepts discussed in the subsequent chapters of this book. The book provides insights into virtual worlds of gaming and the maps involved. It concerns how maps model the Earth and provide a concise but pragmatic approach to the scientific basis of cartography, while incorporating a survey of the key concepts, issues and technologies, such as the latest developments in data capture. The book presents a concise critical account of major themes in the history of cartography with an emphasis on how visualization and representation can be situated both historically and culturally. It focuses on more specific map formats and their role in society, particularly in education and entertainment. The book explores the use of schematic maps and chorematic diagrams within the practice of regional geography, and describes the wider impact on the public of maps within the news media.