We begin with an historical overview of digital fabrication technologies developed at MIT that grew to include incorporating analog technologies, design, and art processes intersecting with the digital. This progression has led to considerable dialog within the maker community to include a wide array of making projects that in the past might have been considered prime for home economics and shop classes, such as sewing, wood working, and welding. This nature of making includes transdisciplinary processes combining digital and analog methods, stems in part from Piaget and Dewey, and reflects a convergence of digital fabrication technologies, visual art practice, and inquiry, all of which will be explored in the chapter. Additionally, we detail specific principles that guide making in formal contexts, which include the following: a common starting point, tools and resources, design goals, and learner guidance. We also detail situational principles that guide use and integration of making practices: (1) inquiry; (2) value beyond the lab; and (3) prototyping, failure, and refinement.